Instead, your population will want to learn, and scientific outposts are needed so the city will grow. No longer will you need to build gymnasiums and theaters to keep your people happy. The most significant difference in the early part of the game is the lack of entertainment structures. But Poseidon's changes are more than just superficial. The most basic change is the most obvious-many of the buildings have been colored in shades of blue. Each of these goals has been slightly altered for Poseidon. Your primary goals are the same as in previous city-building games: Build a prosperous city, establish trade with your neighbors, and perform various tasks to please the gods. The first city you will build in Poseidon is Atlantis itself, and the landscape is based on Plato's description of the city as a series of concentric rings. The hippodrome is one of Poseidon's most significant additions. The result is as enjoyable as Zeus and suggests that Impressions' city-building series will just keep getting better. The game is set in Atlantis, and the fantastical setting has allowed the designers to take more creative license with the mission design. Poseidon, the official expansion for Zeus, doesn't include many new features, but it does include some significant ones. Last year's Zeus: Master of Olympus was the best game to date in Impressions' city-building series, as it improved on the ideas of the Roman-themed Caesar games and their Egyptian counterpart, Pharaoh, while adding new tasks and mechanics that made the game's formula more complex and enjoyable.
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